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Just you, a creaky spaceship, and the roles you take on - crewmate or impostor. And surprisingly?
Developer: CB Games
- 4.5
- Score
I always thought Among Us was a game best played in chaos - accusations flying, friendships on fire, someone yelling "red is sus" with the conviction of a lawyer in court. But Among Us Online v3 flips that on its head. Here, you're all alone. No lobby, no chat, no finger-pointing. Just you, a creaky spaceship, and the roles you take on - crewmate or impostor. And surprisingly? It works. There's something weirdly captivating about playing both hunter and hunted, like you're caught in a one-player psychological thriller. It's almost like journaling your own descent into madness... with a banana hat on. It's eerie, oddly peaceful, and constantly teetering on the edge of absurd. The real magic of this version lies in the details you control. Want to make your impostor lightning fast? Go for it. Prefer your crewmate to take it slow and methodical? Adjust it all in the settings. Even your little bean-person gets a wardrobe, which is more fun than it has any right to be. I found myself caring way too much about what color I was before a solo match, as if it would somehow change the way the empty halls felt. Spoiler: it doesn't. It's still eerily quiet - and I mean that in the best way. It's like playing hide and seek in a haunted spaceship where you're both the seeker and the ghost. The familiar map layouts feel larger somehow, as if space itself is stretching when no one else is around. But what truly surprised me is how meditative the experience became. As a crewmate, doing tasks became oddly satisfying, almost zen - like cleaning the vents or swiping your card was your only purpose in life. As an impostor, I'd sabotage the lights just to admire the darkness I created. That tension, the feeling of being unseen, is somehow heightened when there's no one watching. It's minimalist, maybe even a little lonely, but also kind of beautiful in its own quiet way. Among Us Online v3 might not give you the drama of a ten-player shouting match, but it does offer something unexpected - a chance to creep through your own thoughts in a vacuum of suspicion, where you learn that silence can be just as suspenseful as noise.