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Mario is packed into a slingshot and fired across the screen with a scowl on his face.
Developer: InstantOnlineGames.com
- 4.3
- Score
If you've ever looked at Mario and thought, "What if this guy stopped jumping and started launching himself at buildings like a flying wrecking ball?" - then Angry Mario World might be exactly the weird crossover you didn't know you needed. Picture this: Mario, but instead of hopping on Goombas and collecting coins, he's packed into a slingshot and fired across the screen with a scowl on his face. The game takes the classic physics-based destruction formula we know from Angry Birds and gives it a Mushroom Kingdom twist. It's weird, slightly broken in the best way, and unexpectedly satisfying. Gameplay is straightforward but chaotic. You pull back on Mario (yes, literally), adjust your angle, and let him fly into precarious towers built from blocks, bricks, and enemies. Each level presents a new arrangement of obstacles and enemies, and your goal is simple: knock them all down. Sometimes you'll get a clean hit and everything collapses with a satisfying crash. Other times, you'll barely miss and spend your next turn trying to recover from a bad bounce. Controls are just drag-and-release, and it doesn't take long to get into the rhythm of flinging the world's most famous plumber like a red-capped cannonball. The game gives you a set number of shots per level, and the challenge ramps up as structures become more complex or enemies are tucked behind layers of protection. What really sells Angry Mario World is how little it takes itself seriously. It's messy, goofy, and leans fully into the absurdity of launching Mario like a grumpy cannonball. The graphics are nothing fancy, and the animations are kind of janky in that oddly endearing browser-game way - but that's part of the charm. You're not here for polish; you're here to watch things crash and wobble and tumble in hilarious slow motion. There's a chaotic joy in watching bricks fly and enemies topple over from the impact of a well-aimed mustache missile. Whether you're playing for a quick laugh or trying to three-star every stage, the game hits that sweet spot of low-stress, high-satisfaction destruction. It's dumb, it's fun, and honestly, that's all it needs to be.